The developer clearly wanted this to be a fearsome shout that marks a target for death, rewarding the player for surviving the 60 second long engagement required by this shout to become useful. The current solution is akin to simply removing the shout entirely which doesn't really fix the problem, it essentially just removes content from the game altogether. I also meant sucking up as a half joke. However, armor that was already enchanted when you found it (e.g. The duration of the speed effect is 15 seconds. 1. The potions are so valuable that each sale will level Speech from 15 to 100 immediately. Have your follower kill something with a petty. This fix broke the shout. Once through, draw an arrow so that time slows down and then reload the auto-save. This is most noticeable with horses. Jailbreak yet again but don't retrieve your belongings. Open up the buy menu from a merchant and highlight an item that you wish to sell the merchant (This item will be sold to them, so make sure they have enough gold). This shout does literally nothing, even to rats. Skyrim has a lot of hidden locations, items, and the like. Opening the console before tabbing out will also prevent this. is around 130 displayed AR+125 hidden AR from maxed gear bandits (If you make it to level 28 than the max AR you will ever see is 180 displayed + 125 hidden). Equip all your "Fortify Alchemy" apparel. Further, if you are unsheathing your weapon and drop into sneak, you will continue to move normal speed until the animation is finished. The 3 word version of this shout approaches the highest magical damage dps of all the shouts in the game. Then you will need as many Fortify Restoration ingredients as you can get your hands on. From a developer's perspective followers are seen as replaceable. If you claim this -4500 AR (6.4x modifier) is overpowered you would have to also say that all the damage modifier sneak perks are overpowered By abusing the menu, it is possible to sell a merchant their own items and gain their own gold. Again, I double checked and tested these values in game, feel free to do the same. If fixing the aforementioned bugs for some reason results in the main mechanic of the shout being removed (armor reduction over time) than the "fix" essentially removes the shout from the game instead of just giving players the option to avoid using it. Followers get tankier on higher level difficulties (all npcs take .25x damage on legendary meaning your follower takes .25x damage from enemies). "Speak and let your voice herald doom as an enemies armor and life force are weakened." 2. When loading another saved game, being in a sunny area will not display any shadow while being where a shadow area would be darkens the whole world. The werewolf ability remains unchanged. This only occurs for weapons that cannot be equipped to each hand through hotkeys (i.e. 12. Reach the "Recipe for Disaster" quest, then go to Markarth and question Anton Virane. 11. Quicksave the game and quickload twice immediately afterwards. 4500 seems like a crazy huge number in the context of most skyrim stats. Enemies killed by a decapitation may disappear; you can loot them afterwards, but they will be invisible. It's easy! Recently added 25 View all 1,173. I want to disenchant the Windshear, and put its enchantment on another weapon. This page was last modified on 4 January 2021, at 12:43. Windshear is a sword you can find aboard the Katariah during a Dark Brotherhood mission. Arrows of any type can be duplicated by pickpocketing a guard that shoots at a target dummy before they start shooting, and stealing the steel arrows, then leaving one arrow of the desired type in their inventory. The other balance fix that was written as a bug fix was removing Windshear's stagger enchantment. The game encourages this by leveling followers to the player's level permanently when they are discovered, meaning any new follower can only be the same level or higher as your previous one. Builds can get pretty hectic in Skyrim. like the original bug. 14. Spawn Commands. This bug is fixed by the Unofficial Skyrim Patch. 10. Both pieces are considered equipped. Sometimes when you hold an object up to a wall and sprint into it, your character will glitch between the wall and object and be forced through the wall into unplayable areas. Note 2: Normally, even if the container is "owned", your money is safe because you placed it there; it will not need to be stolen to regain it. This also commonly happens while using the three word Whirlwind Sprint shout outdoors; the first word will be heard, but the last two words may be heard 4-5 seconds after the shout has concluded. Killing an archer that has drawn its bow but not yet released an arrow can result in the dropped bow appearing to still be drawn. edit: Corrected my post which was under the false assumption marked for death acted as a 1/1/1 DOT instead of 1/2/3 DOT. Repeat from the second step above as many times as desired. So if the fix reduces the power of the shout but prevents permanently gimping characters we're going to have that fix until a better one comes along. A hopefully quick one - disenchant Windshear - posted in Skyrim Mod Requests: I hope this request is as easy and quick as it sounds. Trade them to your follower all at once. There really […] 3. If an NPC changes location (via doorway) while you are in conversation with them, you will be unable to finish the conversation. Below is a screenshot demonstrating -AR with USSEP's marked for death on an enemy with 0 armor and 0 armor pieces equipped. but if you use the vanilla shout, wait a while, and use getav health and getav damageresist between hits it is easily noticeable. Stacking is possibly a bug. Fantasy worlds are colliding, people. I'm looking for the windshear on the katariah, and it is absolutely nowhere to be found. On a separate note, Regardless of how imbalanced you think vanilla Marked for Death is, followers allow you to clear high level enemies with 0 risk of death when done properly. Enter first person view to effectively cancel out of the glitch. We do not otherwise alter how the shout works. Find your way to an alchemy lab and do the following: (NOTE: There appears to be a problem with extremely high values in Special Edition for Xbox One. Wait three days to complete the transformation into a vampire. However, as previously stated, 0 and below isn't capped, and is easy to prove in game. This bug is fixed by version 1.9.26 of the, If you get two Standing Stone powers with the. I suppose I took a risk by doing that and I can just as easily bold important sections to highlight the proper points. While this will normally result in a short fall through a blue field followed by instant teleportation back to solid ground, doing this in specific areas can allow for the easy acquisition or theft of large amounts of items by looting the hidden chests that vendors keep their goods in. Ive tried a few methods, including using the console to enchant it, and using EzEs Artifact Disenchanting. The water still exists, but is invisible. This seems to occur during location changes and/or entering combat. Playing with a Khajiit character and then loading to another Khajiit character will cause the current character to have the same color tail as the previous Khajiit (i.e. At a high enough level, the stamina or magicka bars will stop showing up as you deplete them. This would result in 30.6% physical damage negation, or in other words, a .694x modifier. the Ebony Mail) will retain its enchantment. You can boost the magnitude by using the restoration loop using two or more fortify restoration potions of varying degrees, then consuming the enchantment potion and using an arcane enchanter. If you have the 1.3 version of the Official Skyrim Patch installed, you can make a, If you have the 1.3 version of the Official Skyrim Patch installed, a super-powered. All we did was set the "recover" flag on the Shout which means that once the 60 seconds of the shout duration has elapsed the effects are removed and cannot be stacked. (Alternatively you can manually set the damageresist(aka AR) of an npc with the console command "forceav damageresist x" where x is the number you set it to). This means you would go from doing .2 times your difficulty damage to .3 times your difficulty damage. It will be hard to see  with USSEP's version of the shout because the DOT produces too much damage noise to tell given how small the bonus is (see google docs sheet of -25/-50/-75 AR). 1 Windshear By far the weapon that makes Skyrim incredibly easy is the scimitar Windshear. When fast-traveling with a following NPC, in rare instances, the NPC may act like the enemy shaking glitch, but will occur in the ground rather than being inside an object. If less than 25 Speech, bribe him until you reach 25. Press the quicksave hotkey and pickup the item at roughly the same time. You may become stuck after a cinematic event. Windshear has a special enchantment that gives it a chance to knockback an oponent each time you hit them. Finally, I'd like to point out that the second word of this shout is locked behind the Dark Brotherhood questline, so I don't think it's meant to be a crutch for player playing on legendary, and it's more than powerful enough for the base difficulty - bearing in mind it can simply kill many characters outright and strips everyone of their armour. You can use the Silent Roll perk without unlocking it at any time by entering sneak mode, jumping and then holding the sprint button mid-air. After installing Dragonborn, some chairs may be glitched in some instances. 8. Fortunately for us, the game is kind of broken and Windshear has become super over-powered. Find a rock or ledge that is steeply angled, but not too much to where the horse does not cling to it. Reload your game, go into her inventory, but do not buy anything, now exit her inventory. Alright. In some places it can certainly read as disrespectful but I tried to make it as honest as possible without being rude. By placing a stolen item onto a general NPC and then killing that NPC, the item will lose its stolen tag. If done correctly, the item on which you know the enchantment should be shown with the confirmation screen active. Many players might hop into a new game, choose their favored race and go about the game without ever thinking about the consequences. TLDR: Sprinting while using Whirlwind Sprint shout (while at the same time releasing the sprint button) allows infinite sprinting. Menus appear to work at normal speed. Objects you push that remain in contact cause you to "vibrate", which gains velocity as it continues and can very easily lead to death or could force the object to disappear. Generally speaking, Anyone with a two handed weapon [especially hammers] can lock you into a kill move animation if they even get one hit of chip damage, until you have 400hp+); And i personally believe the developers did this for a reason. While you are letting an essential character get back up, there is a small window in which you can damage them which will cause their health to reset to full instead of having to regenerate from nothing if you do not interfere. If you have taken the information presented and still believe the shout isn't broken under USSEP with it's frankly useless -75 AR on a maxed shout so be it. Fortifying your magicka saves having to fortify each school of magic, freeing up several spaces for other enchantments and not limiting which schools you can use freely. I really think you guys will enjoy this video if you haven't heard of this sword before, I know i was happy when I found out about it. In this realistic and uncommon best case scenario for USSEP Marked for Death the  -75 AR takes it from 255 AR to 180 AR. Click on the category of the highlighted item (under your name, not theirs) and drag your mouse (while holding down the button) over the merchant's item category that you wish to sell them. Open the prisoner belongings chest to receive your quest items but take nothing from the chest (the quest items are given to you automatically), then go to jail in a different hold. The change was made because previously you could stack this effect and the effect was permanent - which meant that a character hit by the shout was permanently and irrevocably crippled, leading to companions suffering massive defence penalties that made them useless in combat.